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Elite

 

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Details

 

Platform: Sinclair ZX Spectrum

 

Game: Elite

 

Publisher: Firebird

 

Year: 1985

 

Other Platforms

 

 

Description

 

 

Elite is often credited with inventing the space trading genre. This genre melds space-borne combat with a "buy low, sell high" freight transport system whose profits are used to purchase ship upgrades.

The game provides eight galaxies each with over 2,000 planets to explore. The player, initially Commander Jameson, starts at Lave Station with 100 Credits and a lightly armed trading ship, a Cobra Mark III, to his name. Most of the ships that the player encounters are similarly named after snakes, or other reptiles. Credits can be accumulated through a number of means. These include piracy, trade, military missions, bounty hunting and the mining of asteroids. The money generated by these enterprises allows the player to upgrade their ship with such enhancements as better weapons, shields, increased cargo capacity, docking autopilot and more.

Travel between planets is constrained to those within range of their ships limited fuel capacity (8 light years), which can be replenished after docking with a space-station in orbit around a planet - a challenging task without an autopilot. It requires matching the ship's rotation to that of the stations. Travel between the games 8 galaxies is achieved through the purchase of an extremely expensive one-shot "galactic hyperspace" upgrade. Be wary though! There is little practical difference between the different galaxies, and there are a number of systems that you can reach only by galactic hyperspace which, when arrived at, will be MORE than 8 LY(light years) from its nearest neighbour, indeed the eighth galaxy contains an isolated planet that, if reached by hyperspace, traps the traveller.

Elite was one of the first home computer games to utilise wireframe 3D graphics. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes which they might aspire to. It elevated the technically brilliant software beyond the pigeon-hole of "game".

Elite's open ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every home computer system of the day, and earned it a place as a classic and a genre maker in gaming history. Even now, over 20 years after it was published, Elite is frequently used as a yardstick by which any new space trading game is measured. It has often been said that "Elite has been imitated but never bettered"; while this is perhaps somewhat hyperbolic, it is certainly true to say that Elite is by far the most original, and creatively successful space trading game ever made.

 

Screenshots

 

1942 screenshots 2

 

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