idea of the game is to reach tile 0 without losing all the characters
in the team.
There are two teams in the game. Your team are in the box at the top of the
screen and the enemies team are in the yellow boxes. The teams are made up of
characters and each character can hold a certain amount of items, depending on
the weight of the items. Each team has 2 main fighters and the strongest fighter
is the speaker of the team. These are the 2 characters who have the highest
and range combined.
Each room you go through will have random enemy characters. To the left there is a
number of options to choose from.
Use Talk if the character
your talking to has not got 0% friendly. Say your talking to the adventurer. He
has 40% friendly and 20% hostile. So there's a 40% chance he will join your team
and there's a 20% chance he will be hostile and attack.
Use Attack if
the character has 0% friendly and your team are stronger than the enemies team.
This will lead to the battle scene.
Pick up option
Picking up the items in
the room will increase your teams strength and increase the score.
The battle scene is won by
the team with the highest strength and range combined, plus a random number of 6. The
teams strength is worked out by the 2 main fighters strength, all characters range
and the strength of the weapons. If you lose a battle then one of the 2 main
fighters are lost, including what items the fighter had. If you win a battle
then Pick Up the items in the room